Hello there, I've been learning character modeling for almost one year. I'm trying to find a job as a junior character artist now but I'm actually a bit confused. My teacher worked as a character artist for 13 years (mostly in China), but he is now full-time teaching. What he always tells me is that the body figure and the…
We are seeking an ambitious and creative Senior Character Artist to work closely with our art team to create unique and diverse characters that will pull the player into our universe. Candidates should have a strong understanding of character modeling as it applies to game play and should be able to successfully execute…
I'm quite confused by rigging and I was wondering if there are any experienced riggers around who can share their insights. I've created a model and a rig for a character and I created a character set called MainCharacter. It was created as a clean empty character set, and I only manually added all the desired attributes…
The easiest place to start character rigging in Maya would be Youtube. There's many many free tutorials https://www.youtube.com/results?search_query=character+rigging+in+Maya If i were you, i would spend a few days and do ALL of the free Youtube videos and then look at Gnomon 3d workshop for Maya character rigging…
Hi All, We are looking for a character concept artist, for a game currently in production. The task would creating more renditions of existing characters. We'd want to stay mostly true to their original design, however adding some of your own style to the characters should be fine. Below are a few of the characters we…
Hello, we're a new indie game company
working on a party game and we're looking for a 3D artist who can
model severals characters, rig them and optionally animate them. We want them to be stylized, for
each character you'll received many sketches and drawing ; which are
not 1:1 references but more of the global appearance…
Looking for paid help with character animation for an upcoming VR experience. All character animations will be captured via a body + facial Motion Capture suit. We need a single Character animator to help clean up this data and put everything in place to have our 3D character models merged with these motion captured…
My name is Daniel Briggs, I am 22 years old. I am a character artist currently residing in Orange County, CA. My goal was to create a character that could be rendered in real-time; One that could be used in a video game engine. I modeled a high poly sculpt using Zbrush, topogun, and 3ds max. Which I then converted to a low…
Hello, first time posting here. I have been practicing sculpting for one year, and I'm attempting to create a half-monkey woman in a stylized approach. I'm not satisfied with the result; do you have any feedback to help me improve this character? I also need to add fur, but I'm pleased with the silhouette and concerned…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…