Spiral Game Studios (http://www.spiralgamestudios.com) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. If…
Hey guys! Ah you know it's funny these people they go to sleep....they think everything's fine, everything's good... They wake up the next day and they're on fire.
Wtf... already a trial out.... I tried it out... it's wierd.. They've added/changed quite a bit of the UI. Also added new tools. http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7658360
New version 1.7 is here! It brings 2x-5x performance improvements, ability to load multiple brush files at once, new default group colors! What’s new: – Various optimizations and speed improvements to UI & loading brushes, in many scenarios speed improved by 5x, especially on Photoshop CC 2014/2015/2017 – Loading of…
Edit: Generating normals from xnormal result in the same issue. Can't even troubleshoot this, there's nowhere to start from. 1. Open Mudbox 2014/2015/2016. I used fresh install with no saved settings. 2. Grab any 'starting point' object 3. Sculpt over the seam 4. Export & Extract into Maya, any version, any settings so…
Hello! I was really inspired by other artists making their own art corners and threads showcasing their finished work. I decided to make my own as a way to gauge my progress. I'll put a quick summary on each and share with you a few things I learned in creating each scene. Edit: I retired my career as a 3D artist and…
Yo! I haven't been around Polycount since 2015-2016. But now I'm back! (Late 2018 ~) Gonna try to start update this sketchbook again. Current occupation: 3D Artist Student I really wanna try to step up my game, develop my skills as an 3D artist and 2D doodler. I will use this sketchbook to post speed models/sculpts,…