sorry lady killers is incorrect. in fact i don't even remember that movie ok heres another one hopfully these long quotes are helping some 1: Come on, Mr Highway. Take a look. Poor Mr Highway. He's thinking about the end. He's had enough of this terrible life. 2: What? 1: Say goodbye. 2: No! 1: Come on. Let's go. 2: I…
Does anyone have anything to isolate it to just 1 object? So if I choose some faces on psphere 1, but want to keep it to psphere1 and not have it include psphere 2 if selected to trap it, what do I do in the For/If command? And if anyone can help plug in a trap so it only works on component selection, that would also be…
My experience with my my friends who were classmates from Academy of Art University. Out of 14, my self included. I work for Gameloft on with a Full-time Permanent Position. 2 are working QA for various companies. 1 is full-time an Artist at ngmoco:) 2 had short-term contracts with ngmoco:) and are currently freelance…
update, now it incorparates the selection of a poly object under the following conditions it will snap all verts of the poly object - you are in sub object mode 1 (vertex level) but no vertex is selected - you are not in sub object mode 1 - or not in one at all at any other case meaning that if you selected a few verts it…
Hi, I'm working on a free Nut_Bolt script but I'm getting an error. Let's say I'm Importing the Bolt_01 it's snapping to the selected face but again when I run this script on a new selected face it's taking back Bolt_01 to the origin. It shouldn't happen like that. For more REFER VIDEO. {
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So, you're saying crotch-leg 2 has a separate material entirely than crotch-leg 1? I'm not familiar with UDIMs so can't speak to that part of your story, but for a traditional workflow, the 0-1 space (the lighter gray square where most of your UV elements are) is the only space that gets unique texture information-- it…
This script to build bones based on selected objects works perfect if you are going to use it only once in the scene. It gives error when using it again for the second time in the scene, apparently it is the way your array is built, as I do not have enough knowledge to solve it public here the question. Is it possible to…
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