THREAD REBOOT 20-1-2014 begin working on new demon 21-1-2014 22-1-14 finishing up topology 26-1-14 Kurr inside UDK first pass 29-1-2014 update to kurr model inside UDK 30-1-2014 added gloss/sweat 30-1-2014 New demon sculpt 31-1-2014 Progress 2-2-2014 more detail 4-2-2014 Zbrush colouring 5-2-2014 Tellon inside UDK 9-2-2014…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Ok I believe I got most of those bugs and some others I found all fixed! Found a better way of detecting if the edges got flipped by max so that should work. I also added the functionality of splitting it 50/50 if ctrl is held down. Let me know if you find more. http://www.bryancavett.com/edgeSlice.ms quick edit: found one…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
Good to know that I don't have to blame software when I will get bad normal mapping results... Now I have my low poly ready for test baking: It's 89 polygons so I exceeded my budget only by 14 polygon ( or by 18.7 % :shifty: ). I hope its OK to use both tri's and quads in model? I was surprised how fast the number of…
Hey man, I thought I'd help you out a bit with a sorting function so you don't have to stick those color nodes in a particular order. Just the alpha values set up properly. float3 output; //output colorconst uint NUMCOLORS = 4; //number of colors for programatic gradientfloat4 gradient[NUMCOLORS]; //here's the actual…
sorry lady killers is incorrect. in fact i don't even remember that movie ok heres another one hopfully these long quotes are helping some 1: Come on, Mr Highway. Take a look. Poor Mr Highway. He's thinking about the end. He's had enough of this terrible life. 2: What? 1: Say goodbye. 2: No! 1: Come on. Let's go. 2: I…
Does anyone have anything to isolate it to just 1 object? So if I choose some faces on psphere 1, but want to keep it to psphere1 and not have it include psphere 2 if selected to trap it, what do I do in the For/If command? And if anyone can help plug in a trap so it only works on component selection, that would also be…