Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
I am looking for an internship oppurtunity as 3d artist or an environmnental artist , currently its hard for me to find an interships so if you guys know any studio thats providing a internship, i would be glad to grab that oppurtunity . so can any one help me out.. thanks
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
I'm a bit rusty when it comes to hard surface modeling, have been doing organic modeling/sculpting mostly for a while now, and I'm wondering what tools are considered the "gold standard" nowadays. I know it's subjective, but any input would be appreciated. I do most of my poly modeling in modo and have been looking at the…
I think the skin is looking a bit too realistic at the moment, maybe its not because the other textures are as detailed yet. but I would consider removing all the tiny speckles, Im getting a slight uncanny valley feeling. the overall skin tones look great! except for the hands. since the red paint/tattoo thing is already…
Yeap it looks nice so far..but I got a suggestion for you, in certain part looks too thin though for a metal or a wood materials. Especially on the 2nd and 3rd pic, the top part almost a paper thin (I'm not sure because I don't know is it a hand held weapon or a heavy weapon that mount on a vehicle?..if its a hand held,…
DO YOU WANT TO LEARN FASTER? ...GO FURTHER? 1 on 1 mentoring. I only take on a handful of mentees? There are more tutorials than you can ever consume. Tutorials are great but they are missing something very important...interaction and long-term accountability. Why ancient masters always had a mentor? Imagine where you…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hi all, First time participating! I'm loving the environments posted so far. Both are looking great. Looking forward to seeing the final results. Found a bit of time today, thought I would have a go at the hard surface prop. Just a blockout for the time being. I'm curious how people would approach texturing something like…
Speaking as someone who has just recently learned zbrush, I'm kicking myself for not doing it sooner. It literally took only one day for me to go through the very basics on their homepage (including the pdf with the links) and fiddling around with some brushes on a dynamesh and then the next day to sculpt a head (sure, a…