Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…
What they are basically computing is if you batch absolutely nothing, which means you use 1 draw command for each single object, and your Lag time is the same time it costs to draw 600 triangles: then by the time Lag time from 1 draw command to the second, a GPU will be able to draw 600 tris. So why not just let it always…
Simply looking at the guy you link in one of your portfolio pieces turns up some decent looking vehicle renders that immediately jump out at me, so i would copy what these three users are doing and come up with a style similar that stands out. https://www.artstation.com/artwork/gJwJVm…
The world is always ending for someone. Here is a list of people that have failed to schedule the end of the world. https://en.wikipedia.org/wiki/List_of_dates_predicted_for_apocalyptic_events When people don't understand something they tend to fear it and think worst case scenario. It helped keep us safe when we where…
You also have to keep in mind that a vehicle in comparison to say, a person, has ALOT more square footage hence a space vehicle thats 10-20 times as big as a person is going to look a lot more low res up close than a person at the same distance, if both are using say one 2k texture map each. You could migrate this factor…
The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Thirding what Aesir and Daz said. I've heard that many art directors, when viewing portfolios and showreels (especially online ones) are likely to have their own music playing, so having music in your own reel is going to conflict with that, or at best annoy them. I wouldn't take the risk that one art director happens to…
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…
Hi Everyone! As part of getting myself up outta the dirt in 2015, I am getting my bake on. Previously I haven't done much in the way of high to low baking; it's a weakness in my current skillset that I aim to rectify ASAP. So I made myself a really basic asset (an axe) in Zbrush, retopo'ed it in 3DS Max*, UV'ed the low…
I just finished this piece which I have been doing for quite some time now. Fighting to get some time in for this inbetween studies and other projects. The South African Buffel is a MRAP, which was used during the South African Bush War (1966 - 1990). I wanted to create this vehicle since it looked so unusual and simple,…