Hello. My name is Zack Reese, the co-leader and co-founder of Oblivion Inc., and I am working on a Half-Life 2 modification. It is a single player (soon to be sin/mult) sci-fi hacknslash/gunplay game called "The Masamune Project." Here is a description of this one-of-a-kind mod: The Masamune Project takes place in the…
A few updates: Was getting creative burnout from so much level blockout and trying to start with characters just wasn't happening. I did get together plenty of concepts and grabbed a few models that might be used for base meshes. Shifted gears to some more techy stuff. Working on a tool to export objects by name from maya…
I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
I'd probably enlarge the font size for your name on the banner; I'd say off-hand that doubling the size wouldn't be unreasonable. I'd also move the navigation buttons to below the banner. I'm in favor of using the banner to showcase your artistic ability, but that's really a matter of taste. The contact page seems…
@ vidGameDude This extends much further than make exploding barrels red. Like Adam pointed out we are in the business of communicating visually. We've actually had this discussion a few times on polycount in the forums over the years and it always yields good results. This wasn't the end all be all news post to define the…
You sir, are the man. Thanks immensely for the feedback. The issues that I'm encountering are numerous, and just as varied. Primarily it's that a large majority of the stuff in this painting I've got very little experience with. Mountains? Those things are covered in rocks, and rocks are hard. As you can probably tell…
WOW how humor has changed. I remember the days (not that long ago) when this would have gotten a chuckle and not sparked such a "hot debate". I remeber movies making fun of "terrorists" and "funny generalizations" and no one thought twice about it. Movies like Airplane, even Back to the Future used terrorists in a…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…