[ QUOTE ] Ok, what about the screenshots? The "real" and the "in game" shots? We know they are usually faked - they might start off as a screen grab, but then they always end getting a little bit of photoshop treatment. And are those any different from the touch ups done to any model/actress/actor photograph for a…
[ QUOTE ] i can count on one hand the number of people i recognize from when it was still Tech TV. Morgan and Adam from XPlay, Kevin and Sarah on The Screensavers and Martin Sargent. [/ QUOTE ] I thought Martin Sargent was fired since Unscrewed was cancelled? Or is he on another show now? Bob, I understand that the channel…
Well Junkie, all I can say is that I'll be following this thread with avid interest as Im in a similar position. I liked your highpoly work, but I think you need to take some more characters to completion. Get a diverse range of character types and styles represented in your folio and you'll be golden I think. You've got…
I don't think a character accuratly recoiling from a blow with ragdoll physics equals good gameplay or is even a part of it. Thats another facet of graphics or more broadly "visuals". I find the activities you engage in, and they way they are treated & executed to be much more important. Control schemes are important.…
So far every AI texture generator I have seen or tried was so ridiculously pathetic I lost my hope. I am tired of textures and want to do something more challenging and thoughtful. I hate Substance Designer, it's inconvenient as hell and a huge time sink vs just taking few photos for photogrammetry but at least it's an…
Hi! This is a sort of continuation of the same eye material seen in this post from a little while back. I'm at it again in this rabbit hole of creating planar eyes instead of spherical ones, making my work endlessly more difficult - but as I'm starting to see some results, I like to think it will be worth it in the end. My…
Hey all, we're looking for a rigger to come help us work on Tom Clancy's Heartland! If this sounds like you, or someone you know shoot them our way. Red Storm has been around a long time and is an absolutely fantastic company to work for. We're looking to expand the tech art team so you'll be working directly with tech…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT
is a market leader in virtual 3D learning and working environments,
virtual classrooms and academy. We set the standard for technological
developments and are constantly working on innovative solutions to
make learning and cooperation economical and sustainable. We
are now seeking a talented,…
Hey there everyone, I want to present a environment I've been working on in my spare time and I think this is the right time to do so. The concept in question is a more industrial style sci fi corridor. I'd think it would be a challenge to do and would look more refreshing from the sleek and stylish looking sci fi…