Oh wow, i love how the guy can't tell a telephoto-lens from an RPG. People are stupid, this is what happens if you let them be stupid behind Weapons that require mere Videogame Skills to use. "Got some guy crawling around. We'll shoot some more. Nice. Nice. Good shooting." Why am i getting pictures in my head of some kids…
It's one of the worst PC ports i have ever played since Assassin's Creed Unity, but at least i can play it fairly well with all the options in "normal" (45-60fps). I'm going to wait for a patch because this is the first time the console version looks better than the PC version. In the internet there are several comparisons…
if "near perfection" means god damn nightmarish and awefull i gues you are right. the only way i can justify those horrible controlls is that the developers must have gone underground to live in an atomic bunker 15 years ago and haven't played any videogames that have been released after that. don't get me wrong i like…
Hi there Polycount, First of all I'd like to say that I really love this website. I've been coming here as a 'spectator' for quite some time and decided to join today. So this is going to be my first post. It's LeChuck from the awesome videogame series Monkey Island. This design was actually made for, the now cancelled,…
Hi, We are currently working on "The Witness" and looking to hire a strong artist for modelling/texture work for a contract of about 5/6 months to help us finish the game. If you are interested please apply to job-application@thekla.com and leave a link to your online portfolio/cv and any other material you find relevant.…
Hey guys, My name is Marcus Jackson and I'm a Character artist looking to break into the videogame industry. I'm kinda new here. I did participate in the Brawl Tournament, but was pulled away to work on a movie. Anyways, I'm currently attending Katon Callaway's High End Fantasy Character Modeling for Games class and am…
I am open for work opportunities My services: - Low-Poly Modelling - High-Poly Modelling - UV Mapping - Animation I'm specialized to make a low poly animated "cartoon characters" for ios videogame project, and hi poly characters for illustrations and 3D movies. If you are interested in contacting me, you can write me at:…
Hi all, I'm Simone Tranchina, experienced 3D character animator. Just a few words about me: During my experience in videogame industry I’ve partecipated to each step of the pipeline: from modeling to rigging until the final animation. This taught me to take care of the result from the start to the end. As a freelance I’m…
So I guess today is Polycount's 14th birthday! Thanks Drew, Adam, and everyone that keeps this awesome community built ship running. Looking forward to the next 14. EDIT: No joke. http://www.polycount.com/about/ "Polycount was founded by Drew ‘Rogue13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’…
Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…