Hey guys,
My name is Marcus Jackson and I'm a Character artist looking to break into the videogame industry. I'm kinda new here. I did participate in the Brawl Tournament, but was pulled away to work on a movie. Anyways, I'm currently attending Katon Callaway's High End Fantasy Character Modeling for Games class and am learning a great deal in regards to industry techniques. Enough of my blabbing, here is a link to my work. Feel free to rip it apart!
http://marcusjacksonart.com/
P.S. I know I don't have much low poly stuff up yet, but I'm working on it :poly121:
Replies
remove all the drawings and stuff. narrow down exactly what you want to do, and do more game ready models like the first reply.
since you are using this current display format, you need to only have one or two pieces for each project. don't fill out your portfolio with a ton of different angles and breakdowns. more importantly, if you want to show wires and textures, then make one or two that has breakdowns and the rest presentation/beauty shots. show the viewer that you do know how to achieve certain things in those few breakdowns and let the rest of your work shine and take over. if you were using a different format where it was just one page per project and the first image on that page was the best out of it and the rest of the images were breakdowns, that would be another story, but right now it feels like you are making it look like you have a bunch of work.
Always, always, always keep quality over quantity.
For the rest I agree with Firebert.
Good work, compliments.
Also, how long were you given to complete the Naughty Dog test?
Tenchi - Naughty Dog allows you to "take as much time as you need" to complete their test.