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[Portfolio] Marcus Jackson - Character Artist

Hey guys,

My name is Marcus Jackson and I'm a Character artist looking to break into the videogame industry. I'm kinda new here. I did participate in the Brawl Tournament, but was pulled away to work on a movie. Anyways, I'm currently attending Katon Callaway's High End Fantasy Character Modeling for Games class and am learning a great deal in regards to industry techniques. Enough of my blabbing, here is a link to my work. Feel free to rip it apart! http://marcusjacksonart.com/

P.S. I know I don't have much low poly stuff up yet, but I'm working on it :poly121:

Replies

  • LMP
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    LMP polycounter lvl 13
    Your sculpts and polypaints look nice, but I'd try to get more finished game rez characters. I'd probably take out the naughty dog art test, it's not bad, but it's also not up to the same level as other attempts that I've seen.
  • Firebert
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    Firebert polycounter lvl 15
    remove the art tests. art tests don't belong in portfolios unless you landed the gig IMHO.

    remove all the drawings and stuff. narrow down exactly what you want to do, and do more game ready models like the first reply.

    since you are using this current display format, you need to only have one or two pieces for each project. don't fill out your portfolio with a ton of different angles and breakdowns. more importantly, if you want to show wires and textures, then make one or two that has breakdowns and the rest presentation/beauty shots. show the viewer that you do know how to achieve certain things in those few breakdowns and let the rest of your work shine and take over. if you were using a different format where it was just one page per project and the first image on that page was the best out of it and the rest of the images were breakdowns, that would be another story, but right now it feels like you are making it look like you have a bunch of work.

    Always, always, always keep quality over quantity.
  • PHArt
    I would go for a less characteristic font. The ones you are using are obviously Halo and Spiderman.

    For the rest I agree with Firebert.
  • barri allen
    I agree completely with Firebart. Remove Raja and 2D's. Certainly they are rather good, but not impressive. The fantasy group sculpt should have more emphasis (e.g. first place) in presentation.
    Good work, compliments.
  • Tenchi
    Above comments are spot on. To add to that, you should also have higher resolution renders, especially for wires, it's hard to make out.

    Also, how long were you given to complete the Naughty Dog test?
  • mjackson126
    Thanks a lot for the feedback guys. I really appreciate it.

    Tenchi - Naughty Dog allows you to "take as much time as you need" to complete their test.
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