Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Greeting. We have just release our Low-poly Balls Set for Unity 3D. Fully textured and PBR ready. Best use for mobile game. Check it out on Unity Asset Store. Store Link http://u3d.as/s98 Demo Link This model set included fully textured low-polygon balls model. Ready to use and mobile friendly. PBR ready. Model included: -…
Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
So how would one go about setting up hitzones on a target (like a bullseye for example) in UDK where you would designate a score based on exactly where you shot? I'm a newbie with UDK, but in other engines I've done this with setting up hit geometry, a seperate layer for each 'zone' of the target, and then a seperate…
My stories a long one haha, goes through getting in anyways possible without any connections, to leaving a good job and changing up to be a character artist, which was a mission in of itself. The Beginning Basically I worked hard through uni doing illustration and graphic design, had no idea what I wanted to do until my…
Thanks for the comments uk_resistant: i just noticed that after posting, but when i looked at tiled, it didnt look so bad. It looks like the slanted tile is jammed into the other one and squished a little bit. heres an example: Pior: i may add more complimentary colors in other textures (maybe have a few rooms that are…
THREAD SHOULD BE CALLED: [Chivalry] – Halberd – Head Monger Halberd _____________________________________________________________________ Hi everyone! I have been watching the forums for a while and have finally decided to post, below are some concepts I came up with for the halberd. I think I stuck pretty close to the…