In UDK ? You can't. You will alawyas get some sort of artifacts, perfomance issues or so on. Because of poor real-time lighting implementation. And it is disadvantage because I have to rebuild them each time I change something. And I like change something a lot. I disagree. Entirely. In UDK you will end up with ToD…
I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…
Just found out this cool little item, lightsabre chopsticks! I bet you can put a little led in there and make epic fun! http://www.alteregocomics.com/store/customer/product.php?productid=6451 Anyone have anyother cool holiday gift ideas?
Hey, i would look into the lightmap resolution as i see a lot of artefacts on intersecting surfaces. If you are unfamiliar with lightmaps i suggest you search a bit for best practices around that, like cutting out geometry that is not visible, etc. The materials look interesting but there is almost always a sharp…
Hey, so I'm still new to UDK and trying to figure out how to get my scenes in it to look good. First, here is a shot of a segment of my scene pre-lighting built (both examples are lit by two point lights with fairly default settings + Lightmass) Nothing Earth shattering, but aside the lack of shadowing/AO between different…
pretty cool model! to mirror... select model in maya's view port and shift right click... mirror polygon (select the axis you want to mirror on and +/- value. (the UVs will mirror for you). Do not change any geo or UVs. Adding a proper Light map UV set... after mirroring your stuff ^^^^ right click your model... UV set…
I have a train that Im texturing. Im using a trim sheet that I will probably vertex paint with another dirtier/worn version of the same trim sheet, but for dirt leaks, Im deciding on using decals or adding in a 2nd UV channel. Any advice here on what would be best? Also, should I make this train in modular pieces, or does…