Recognising the symbols is like learning to read and write. Fortunately it doesn't take long if you're dilligent... and the symbol choices are better than most text games I've seen! DF is great. I spend days making a channel to gather lava so my fortress can be made of melted sand. Then one of my dwarfs goes berserk and…
Hey there, I'm currently looking into using litsphere shading as a method for texturing. The goal here is to use "decals" which has a normal map applied to it with an opacity mask. Using lit spheres would allow me to reproject the normal map and create unique textures by putting together a bunch of decals in maya. The…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
Here is a texture WIP Im about an hour into. Still needs decay and grime around the cap, wear n tear on the edges, especially the bottom of the barrel. Another dirt layer along the base with some stronger shadows. More dirt over the entire surface. The blue paint might be a little too saturated. What do you guys think? And…
Hi! The short answer is that the old presets can not be used in the new DDO. The long answer is: Legacy Ddo and new Suite DDO are two very different programs. The new DDO focuses on the entire material with different degrees of dirt and decay, where as the Legacy Ddo focuses more on individuall details. It´s however much…
I really like the sense of decay and the way that the moss has grown over the metal work. One, little thing that irks me: why has someone written 'must warn others'. If you were to stop and go through the effort of writing something on the wall in what looks like blood, then shurely you'd write what it was that you were…
@xxroxx - not sure if I really understand what you're talking about; he is a zombie, so the idea is that the flesh and cartilage in his nose has decayed away, leaving just a stump. Anyhoo, not a heap done in this update - finally got the head back on to the body with a lot of mucking around, and I've blocked in some…
I was going to redo it, but few members suggusted that I should work on this mesh. To find mistakes. The character is part human, yes. The mouth is decayed and have sewed like impression on it leaving cuts on the sides. That is why I didnt really bother making that round on the mouth. It does not suck to redo something…
the idea behind the environment is a very strong one; it is easier to destroy than to create, or a general observation of entropy. these are very well crafted thumbnails, each show a strong sense of composition. their expanded color comps have found a working palette for the biome, the color alone communicates quietly…
@Sebvhe Thanks for the feedback! I agree with he comment on the 16:9. For now this isn't really working well since the extra space isn't used at all. Even in vertical format it wouldn't work fully as I still miss a lot of things which make the concept more interesting (puddles, rain, moss, papers on ground, ...). For now I…