get a 3d one. an ecorche and/or a scanned human. ten24.com and 3dsk.com or the stores I know of. They aren't very expensive and will help a lot with your studies. Studying from real life is the probably the most important thing I don't see mentioned as often as other resources.
Hey, I am fairly new to modeling and this is my first attempt to really model something nice. I hope to get into the game industry someday as either an environmental or weapon modeler. Any feedback, tips, tricks, or tutorials that you know of that would help me in my endeavors would be greatly appreciated. :)…
How do you think the Virtual Reality sales will do now its about to hit market? Looks like Samsung is the first on the market ($99) http://www.independent.co.uk/life-style/gadgets-and-tech/news/samsung-gear-vr-pre-orders-open-99-virtual-reality-headset-goes-on-sale-at-best-buy-a6728846.html
really loving this piece... my problem is that this weapon lacks interest in it's colour palette... like... the silhouette, bakes, design etc are all there but it looks like there's just too much wood... like, just fire balling here... but would you consider maybe making those designs on the bow into something like silver?…
That's only the solution, if you think co2 is the cause of global warming. If co2 isn't the cause you still have global warming to deal with. So far the leading theory is co2. If they're wrong then we need to figure out whats causing it. But that's only if you think global warming is behind the ice melt. If global warming…
Hey T, you can find balsa wood in modelmaking shops super easily. It's the material of choice for gliders and such. Last time I used some it came in sheets of roughly 10*40 centimeters. The cool thing is that the sheets have the fibers in a specific direction. So you can bend it very tight and easily one way, and it's much…
if for maya you can try this guy method, i found it last times when try to achieve anime style in maya with mental ray. You can use google translate the page. http://senaraff.blog.fc2.com/blog-date-201403.html
i have created a diorama of room with 7 lights . But 'coz due to export limits for omni light with shadows and GI , the scene looks flat when exported to viewer. Is there a way to bake the complete lighting on to albedo map or any other work process? https://www.artstation.com/artwork/Kaz50r
Looking good! Since you're adding webs to architecture, you should put them where spiders would naturally make webs (corner of a pillar where it meets the wall, etc.). Also try to avoid straight edges like the left side on your last pic, looks unnatural since the internal webbing would pull against that edge, bowing it…