Hi all, I have this tilable texture which i made in 3ds max 2012. Everything works perfect and seamless. Until I rotate my texture_plane 45 degrees. I also tried rotating my brick layout. But nothing seems to work. How is this possible same file I only rotate the RTT_plane and the tiling doesn't work any more?. I tried…
I'm doing some animations recently and run into Bones doing unpredictable flips and rotations. For example the right arm starts at relaxed position at the side of the body, reaches up and touches the left ear. Then return to original position. There are no IK solvers, strictly FK. Standard arm structure with…
Hello. I'm korean 3D artist. So my English can be wrong. I started animation work recently. It making for game asset. But I got some problem at rigging thumb. This is the painting for explanation. The green part is result that what I want. When I move handle of thumb, I want to bend inward. So I changed joint's orient. But…
That shouldn't happen with "tangent space" normal maps. You should be free to rotate the uvs over the normal map. If this would be a problem with ts normal maps, it wouldn't be widely spread and you couldn't use trim sheet techniques. Now back to the case of Unreal Engine specifically. UE only generates tangents for the…
Nope, that just re-centers it on my sculpt. I think my file is messed up and i just gotta deal with it. creating a new camera should solve the problem... When I create a new camera, it puts it in the middle of my sculpt and doesnt let me zoom or track even though they arent locked. When I click reset on the new camera, it…
You would model your detail on a flat plane just like you have done in your example, then do a grab doc of the alpha. You can then use that alpha in zbrush as a stamp to duplicate that detail (repetive things like bolts, runes etc...). In photoshop, you can paste those same alphas, and rotate them which you wouldn't be…
I know what you mean, im creating a medieval house,too. The Wood Panels are really Fucked Up ^^ Because you need some different types and every time its the same fuckin ^^ technique in zBrush ^^ Trim Dynamic for the Edges, ClayBuild and Trim Dynamic for the Normal Bump, Orb for the Wood feel ^^ Actually when you make just…
Thanks for the info! I'll look into these methods when the time comes. As per the video I posted, right now I'm using a joint at the centre of the eyeball to orbit several OTHER bones located on the rim of the eyelid. It does this via a "follow translation" constraint attached to the eyelid bones (the influence of which…
Sure: This is a simple example of what I am trying to do. With this current setup if I were to rotate "UL_Bone1" all the other bones would rotate with it, but if I were to export that animation only "UL_Bone2" would rotate with it and the LL bones would just sit at 0,0,0. Also I can confirm that the bones are being…
Hey guys, cheers for the responses. Yeah I'm exporting out .cmdl and .cskla, which are just model and animation files (with textures too). Everything works fine except for this auto-rotate thing. My problem is that that I don't want it! I did find some Billboard (lookat, basically) options in the NW4C menu in 3ds Max that…