I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
This is a concept for a creature that I've been working on and this is still very wip. Any Critique is welcome. Long ago and far away: two hunters poached a once lush land of forests and lakes. Hidden behind their masks, the hunters trapped and killed all the creatures within reach in the name of money for their purses and…
So game art and environment art in particular is filled with mind numbing repetitive tasks. I'm sure most entry level guys have had to do their fair share of crappy tasks and I'm wondering how people deal with it. I currently have a task that i'm finding mentally exhausting. I dont mean a hard unwrap of anything like that,…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
you know i have no idea about the masks or painting on seperate channels becasue i never do it. poop always goes off about the masks and you know they seem super useful, but i am coming from a traditional art background and i find myself only likeing workflows that feel like traditional materials.. i think thats why i like…
Worked on my wooden textures by adding some rough smoothing to them. The tool they used in medieval times is called an adze and it left marks like these: I made a tileable pattern in photoshop and then used NDO to overlay the pattern onto my existing normal maps, using a layer mask to mask out the pattern in places where…
Hi there! I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. Where do you…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
hello i am ghost59, a game developer, writer and artist. i am looking for an concept artist for two projects a graphic novel and a game called mass wars. the graphic novel is called a quest for cheese cake. its about four characters in different areas of the world of sor gona. the comic is a sci fi fantasy. not all will…