glad to see it's not that unfamiliar looking after all. the spacing and font sizes used do need work though. i usually browse on a laptop or the phone, scrolling the forum now takes miles and miles. happy to see the forum does no longer log me out all the time. yay! bug: on android/firefox the newsfeed page now has column…
hmm since its related to this thread and i don't feel like starting a new one, whats some of the coolest/weirdest bugs you've gotten from work produced by your coders, curently on the switch to max 8 and getting our in house tools for warhammer working, with it , our art tools package has started forming some unique and…
Use the DH Mod Tool here: http://www.driverheaven.net/patje/ This modifies the normal ATI drivers to install on Mobility cards. To use it, download the normal drivers from ATI, and try to install. You will get the same INF error. Then run the mod tool and click "Go Mobile!". This will then start the installer again, and…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Mudbox was KIA to transfer tech to Maya. Didn't work (Maya was/is a mess), so they are giving CPR to mudbox. And the info I said is not speculation. It's even worse if you read ADSK financial reports and see that Maya is underperforming while Max was beating expectations and keeping the (now defunct) M&E division afloat.…
I'd always been a little curious about that, here's what the FBX SDK says (face-based or edge-based). So I guess it's just an option for if someone needs to export to max or something that expects maxlike smoothing groups. //There are two kinds of smoothing info: //1. Smoothing groups info which is saved by polygon. It…
Hey 3d-j, I agree that you need to make sure that your contact info and your real name appears somewhere within your site. Though I am not sure about doing it on every single page like jessemoody suggested ( no offense jesse ). Maybe it is the way you have it laid out, where your name is so large and bold it looks like…
Thank you all for your answers! To be honest this gives me more piece of mind because this approach has given me problems with simple models like this one and I cannot even imagine what would do with a more complex mesh that has more details or intricate shapes. With all the info you have given me I would call this…