Are you going to actually make a thread in Contests and Challenges or not? I'd be happy to stomp your ass flat you just have to say when. If I have to join Dom War to do it then I will. You are planning on joining Dom War this year aren't you? What kind of idiot would travel to another forum, talk this much smack and not…
@the major - I welded the entire body back together in order to fix the problems I had with smoothing/silhoette of the car ive not cut them back in (scroll down to see!) its been very difficult to keep going back to the drawing board on some sections and the easiest way to do so was to keep the entire model welded…
Ironically I used to actually be the life model for those classes a few years ago at uni before I ever got interested in 3d modeling partly to see if I, so to speak, had the balls (and it paid £8 an hour too!), would recommend it wasn't as bad as I thought it was but anyway... I haven't really posted any of my work up…
This is like 75-95% of the job and up until a few years ago it was the only way to make models, its a skill that is still 100% required. This also depends on a lot of factors. The type of game. The hardware it will run on. What kind of shaders and maps can be used. How close the player will get to the object. The angle at…
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
Hey PC! This is my newest portfolio piece. Right now I have about 95% guns filling my portfolio, so I decided to create this project to give them all a showcase of sorts. The idea is to have a bigger scene to throw a bunch of my guns into and to give my portfolio some much needed variation. So far this is an early WIP, but…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks but also to keep myself on track so I can stay motivated on actually finishing a personal project before jumping to another one. That being said, please do feel free to critique, question or…
Hey guys and gals :) I'm a recent Graduate, just finished 3 years of University doing a Games Development Course. It's looking very unlikely that I am going to get a job any time soon in the Games Industry and I'm willing to bet that it's the case with most Graduates looking to get into the Industry too. Basically I would…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…