I started this model a while ago and worked on it during my free time. This Year I finally finished it all. This model made me grow a lot during the time I spent working on it. Hope you like it :)
So I know that you can set a mesh as subtractive by pressing alt and then using your brush to bring it out.. but this is a bit lacking in precision. what i would like to be able to do is to use the insert mesh function in the geometry panel and somehow set the mesh to subtractive and then precisely place the mesh. anyone…
Here is a small tutorial on the real time raytracing inside UE4. I was a bit lost on what they do so I made this as a reminder and to help anyone who needs it. https://youtu.be/hfqHOjXxyMY
I have an alpha map that I'm using for my window pane. When importing to unreal I know you're suppose to set the materials under blend mode to masked then plug in the alpha map to opacity mask. It works, it makes the window pane transparent, but I want to make it 50% transparent instead of being 100% so you can see a bit…
Anyone ever have this situation where sometimes some objects (in most cases a rigged object) starts getting some pretty bad texture quality as you step back a few steps and the closer you get the better it is...then once you go into the content browser and check the texture map - the problem goes away? I managed to even…
Based off of this concept: So, this is my first ever asset to use Sub-D: Here is the Low-Poly and wires (kinda dim on the left), with base colors blocked out: I don't really know what colors to use (this will be my first textured piece), i don't know if these fit very well. Tommorrow I have a ton of tutorials lined up to…
Hi, first time posting on Polycount. Here is a scene I am working on in my free time, my tribute to witcher games/books Thank you !! More on https://www.artstation.com/artwork/vQweE
Here's a couple links for more information: http://forums.cgsociety.org/showthread.php?f=59&t=962533 http://www.zbrushcentral.com/showthread.php?t=106572&page=3&pp=15 My favorite ZBrush training of all time, and I have several!