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zbrush 4 r2 dynamesh sub question.

So I know that you can set a mesh as subtractive by pressing alt and then using your brush to bring it out.. but this is a bit lacking in precision.

what i would like to be able to do is to use the insert mesh function in the geometry panel and somehow set the mesh to subtractive and then precisely place the mesh.

anyone know how to manually set a mesh / polygroup to be subtractive rather then default additive ?

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  • cryrid
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    cryrid interpolator
    Click the zsub button before drawing out the shape. The rest of the tool gets masked off, so you're free to use Transpose and Deformations to fine tune the inserted mesh, before updating dynamesh.
  • planaria
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    cyrid, thanks for the reply

    what i am trying to do instead is to use the insertmesh button so that the mesh is placed at its origin first, for some things this type of placement is more exacting then using the insertmesh brush.


    **edit**

    side note, can anyone else do symetrical curve slices ? when i go to do a ctrl shift curve slice it loses symetry for somereason?
  • cryrid
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    cryrid interpolator
    The insert brushes are going to insert the mesh where you initially sculpt. If you want to work with a specific origin, I imagine you're better off appending it as a subtool and using the remesh options to handle it (http://www.pixologic.com/docs/index.php/Remeshing). The resulting mesh should be fine for sculpting, though it can also be dynameshed as well.

    Slice Curve is not a standard brush; it does not use standard symmetry and can’t be used on a mesh with multiple subdivision levels.
    http://www.pixologic.com/docs/index.php/New_Brushes#Slice_Brush
  • planaria
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    thanks for confirming what i thought, its a shame you cant do it all in dynamesh yet but thats better then nothing thanks.

    also thanks for the link, i was searching and found that just before i read this im glad you can atleast use mirror/weld button to work the problem.

    thanks for the quick replies !
    cryrid wrote: »
    The insert brushes are going to insert the mesh where you initially sculpt. If you want to work with a specific origin, I imagine you're better off appending it as a subtool and using the remesh options to handle it (http://www.pixologic.com/docs/index.php/Remeshing). The resulting mesh should be fine for sculpting, though it can also be dynameshed as well.

    Slice Curve is not a standard brush; it does not use standard symmetry and can’t be used on a mesh with multiple subdivision levels.
    http://www.pixologic.com/docs/index.php/New_Brushes#Slice_Brush
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