I'm thinking of creating a youtube series where I'll create a complete Environment from A-Z and guide you through the process. It would be great to know what you would like to see or things I can touch on. The series will be targeted towards beginners, so there are no "dumb" questions! :) Anything you don't understand and…
Image rendering by Samuel Zeller Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. Acropora incorporates some of the latest advances in voxel modeling technology. Acropora combines volumetric modifiers with multi-octave 3D noise…
https://onedrive.live.com/?cid=B9FE0AEBDC25FDBC&id=B9FE0AEBDC25FDBC!109 80go pictures of scales from star wars identities exbibit, from a crazy guy at therpf.com I used shots from Slave 1 to make a photogrammetry model, and got decent result. Seen those myself, great moment ! That's where you realize, beyond the modeling…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Wow thank you very much @zachagreg for taking the time and the effort to put all of this together, I seriously appreciate that, lots of valuable informations here. After some digging trough the web I came to the same conclusion regarding Unreal, Epic even seems to encourage schools and individuals to install their engine…
Pretty much all the main packages have similar modeling tool kits these days. The key to 'which is best to model in?' is the one which you have so finely tuned with scripts/macros/hotkeys/quad-pie menus, and have been using so long and frequently that you know it inside out. I'm a long-term 3dsMax/Zbrush user and as I have…
^ What they said and pelt mapping is pretty damn helpful and useful for me anyway i go straight into that an do a "relax with custom settings 1000 - 100" let it sort its self out and check whats going on in the view port, sometimes i just use the plain old checkerboard pattern, sometimes i use the customs ones provided in…
1. On two mesh its two drawcall for materials as I know. 2. If we talking about real time rendering, then you cant really say "render time" because its real time.Then it must be rendered in a very little part of a second.So the "rendering time" isnt noticeable.But the three texture using mesh needs 3 drawcalls for its…