So, I've been reading a bunch of threads and discussions, googling for hours now, looking for a way to replicate an anisotropic surface inside UE4. The answer so far is basically: none of the shaders in UE4 support this. This seems to be somehow related to deferred rendering (is it true? why?) You must code your own shader…
Polyboost has projection-paint, too. Never tried it so far, though. Seems limited to viewport resolution and quite basic alltogether. But worth a try perhaps. As a sidenote I started to write a projection-paint script for max last year.(Similar to Zapplink ). Unfortunately the emphasis lies on started. I have hardly any…
When did you play? It was extremely busy today, usually 10-20 people online the whole time, right up until about a half hour before I posted this when my router seemed to buckle from the traffic. Sundays, for some reason are always the busiest day of the week. Not sure why you couldn't see servers with the Linux…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
You might find a 40% split board to be a pain in the arse if you're working in modelling apps etc. I can't come up with a good layout that supports writing code and operating the wide range of apps I use regularly (eg. I want alt on the right half of the board for typing but need it on the left for Maya) Also - where do…
KP: This is the base layer set up I have for guns. I'll delete a folder I don't need, but it pretty much covers the majority of what will pop up for me. Like I said I only color code major groups. I don't bother with trying to color code individual layers except red in which case they'll probably be deleted anyways. I'm…
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…