Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Any one here picking this bad boy up. It launches today I guess. Looking forward to getting back into this game and seeing how these new maps play out.
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Old Stuff - Scroll Down for what im working on now This is what I've been working on lately. Crits and tips are fine. High and Low. http://www.codywright.com/images/random/wall.jpg old stuff-scroll down for what im working on now
Ace, I didn't understand your version very well. So I just recreated it from the the HLSL code from that page. I didn't hook up the s_den from it though. Cause it just lightened the specular to basically nothing. This version is not as bright as if you were to hook it up the Antistropic Direction node. But I figure…
https://vimeo.com/168470822 Really liked the design of this character, so many angles and mass. Probably should have kicked the door or pushed it open like Aragon from LotR, maybe next time. Been having more fun assembling shots and playing with cameras than fully polishing the animation. Rig / Env available Here