INTRODUCTION Hello everybody! I'm working on a big scale environment for my portfolio. The main reason I started this project was because I really love landscapes and nature. Almost one month ago I saw the amazing work made by Oskar Selin here, and Damian Lazarski (a.k.a. teaandcigarettes) here and it simply encouraged me…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
IMO Blender hands down. The 2.4x and 2.5x releases of it are really good, and it has overcome most of the shortcomings of the past. It does everything. Modeling Compositing Rendering Baking Animation Particles Sculpting (not the best, but it's improving by leaps and bounds) Python scripting etc... Modeling especially is…
thanx for the replies,ill be bumping up the textures to 512, Pak: thanx again for the help ,gonna focus my energy now to environments,this one will be an original and im gonna go to borders and find a movie art book and do somesones elses work since i imgine when i work at this some day ill be doing others ides Bronco: the…
Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
You're on the right path for both render and game-mesh (or at least one of the right paths; there's always more than one way to do something). Take note that I have a very limited amount of experience compared to what many others on this site may have, but I can at least pitch in my two cents, and maybe point you in the…
Let me know your player name Brome... BIG NEWS: First Patch preview: [ QUOTE ] Gameplay: * - Fixed scaling of certain player meshes (increased in size some human and * robot meshes). *Addresses meshes being smaller than collision box, as well as * eyeheight issues. * - Fixed feigning death into/through ForcedDirVolumes. *…
Hi when i make a spinner/slider, it works well but when i click another object then i come back to the object that have the spinner/slider custom attributes the value change to zero i want to keep the value when i click another object but i d'ont know what to do here is the code: ------------------------------…
Hi, after a longer hiatus than I would like, I'm back with some more designs. Please see below. I took some of the initial designs and tried to adapt them to different things, allowing for freedom with changes but I did want to make sure that I could narrow the direction down so a single theme. Whilst the "frilly" aspect…