Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
I made this sci-fi hallway this past week and learned a ton in Substance Designer. Thought I'd share my workflow and discoveries. I didn't go off a concept for this, rather designing as I went, although I did have reference of sci-fi doors from games and other artists that inspire me. Once I was content with the shapes and…
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…
Hey there, I've had this question in my head for a little while now and I haven't quite worked it out or found a way around it... but I've watched all these tutorials about baking maps to use with substance painter and I'm wondering how flexible SP/SD is when you use maps from xNormal... So my problem is that I've baked…
I've been working on a free to play web streaming Go Kart racing game. I want to stream it right off of my own site and monetize it with some small side ads. I will probably implement it into Facebook as well. Anyways here is an in-progress scene for me using some of past car physics stuff I've worked on. Here's a link:…
Hi PC, this is my thread filled with my scatter brain collection of things I am working on. I have been focusing a lot on my process of making art lately and wanted a place to collect them all. Material Work: Working on some materials to test some blended material workflow things in UE4. Tileable Red Brick: Zbrush,…
Over the past few weeks I've slowly been chipping away at the
"Architecture and Fixtures" parts of my scene. I started off by finding some real world reference for the
materials in my scene. I found Flickr was very helpful to find albums full of
useful reference images. This help me find references for the materials in…
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
Model/normals look sharp. Couple thoughts on materials: 1. The little dings where the wood/enamel/clear coat have been chipped away is going to be quite a bit less specular and have a smaller exponent. ATM it seem as if those details only exist on the diffuse. 2. The wood diffuse itself could use a lot more range and…