HEX Entertainment, creator of the digital trading card game HEX: Shards of Fate, is looking for an amazing Technical Artist to join the team here in Lake Forest, CA. Technical Artists act as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without…
I'm very happy to announce Robot Entertainment's 3rd release in the past year: Hero Academy! The best part is that the past 2 years I've probably only worked two weeks of crunch. Robot is such a great place to work, and I think it really comes though in our games. I did a little animation on this one, but mostly tech work;…
You may not be a fan of DRagon Ball or even anime but let's give these guys some props for their work here. As you probably know, these are the guys behind the Guilty Gear and Blaz Blue titles. I tihnk they had already baffled a lotsa people here with Guilty Gear Xrd which completely changed and transcended the anime…
Hi So yeah i have looked at all the tutorials... Well it feels like it. Every tutorial is outdated, nodes does not exist thats used in most if not all tutorials. Making things very difficult. But then again isent that how it suppose to be? So i made my enemy roam, and when he sees me it runs up and says hello.…
What is Warringrealms: Warringrealms is being developed as a hybrid 3D fighting game that combines head to head Tournament style challenges of traditional 2D fighters with dynamic interactive environments mostly found in action/adventure games Genre: (Hybrid) Fighting/Action Target Audience: Teens and up Technology: UDK3…
Looking for a Sr. 3D Modeler for a stellar Los Angeles video games studio. Must have at least 3-5 yrs in video games and experience with a high-profile title. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position…
If you like the game we'd appreciate your vote on Steam Greenlight! My name is Tim Remmers, together with Dion Koster I am working on Megabyte Punch. I use this thread to post updates about the game development of the game My role in this two-man-band is the art. It is a great experience and challenge to put down a…
Hey everyone! I am posting first time here. This is an awesome place to learn and improve. Let me introduce myself first. I am a CG artist professionally working on photo-realistic product design and rendering and creating different artworks for my company. This professional work kind of sucks seriously. So, I have decided…
My best friend and I will be teaming up on this one. He (Mr. Myers) will be taking care of the concept and concept art and I will be taking care of the production side of things. We used to collaborate all the time in college, but since have grown up (read: live far apart and gotten super busy haha), so we're taking this…
I'm really excited. To give some quick background, I started uni at 17 studying civil engineer - hated it and dropped out after 2 years. Got kicked out of the house and roamed aimlessly for a while. Did a 4 year design degree and got a job in visualisation. Before this job I had never used vray and was pretty bad at 3DSMAX…