you could probably get away with it if all your lighting is either fully real time or if your shader had support for secondary uvs where you bake lighting. Down side is that repeats in textures become really obvious if youve got a large scene so you may need to use vertex colours to blend worldspace materials/textures…
[ame="https://www.youtube.com/watch?v=m0-p09CVJ2U"]Turntable : https://www.youtube.com/watch?v=m0-p09CVJ2U[/ame] This is a character I made during a summer project, we are currently waiting for the sound for publishing the result of our work. This guy is inspired by a concept by Jessica Simard, I take it and tried to adapt…
One thing though, i think we should take a moment to recognise that the video we've seen is the result of bad decisions by management and upper management. in terms of artwork, i can't see anything there that isn't solid. do i wish they'd stayed away from the LoL/Dota type stylised look... absolutely, but that doesn't mean…
A bit more info on my approach to the environment: > I'm doing a low-poly scene, with all my props UNDER 1000 POLYS > I'm hand-painting every texture > hopefully this will result in a very unique and stylised environment > I'm not using PBR cause I lack the software/skills at the moment > I'll be using normal and specular…
I disagree with Shad0wForce and GCMP. The face in particular is pretty realistic, its just not steriotypical and styalized like most female faces we see around here. The body has elements that look like a 35+ year old (would suit the face) but the breasts are too perky for the overall form. Also the slope of the shoulders…
Marine: I think you're talking about model sheets there, a concept isn't always a model sheet ... a good modeller would be able to work from that if they were handed it as "concept art" to make a model from. Nitzmoff only presented this as a "character concept" - an illustrated concept of a character. So I dunno where…
Hi guys, Just in need of a bit of advice really. I'm quite new to modelling, and texturing, I was wondering how you guys would approach creating a wall like the one's in this photo... I've already made up various base modular pieces to begin with... But I was unsure if I should go straight into substance painter and…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Hi, I'm an indie mobile developer in need of a concept artist and a 3D modeler/texturer for my multiplayer third person shooter game. The visual style of the game is non-realistic, stylised, somewhat similar to The Respawnables. Concept Artist: Create concepts of scenes/levels for the game based on a basic…
Hi there! Artist I'm self-taught with 6 years experience and some industry experience. I'm looking for an art/design position. License/Documents UK Passport & UK Driving License (clean) Education RSA - Computer Business | NVQ - Retailing (levels 1, 2 and 3) Art A | English B | Physics B | Chemistry C | Biology B Programs…