Thank you for the kind words! This project is taking some time, but I am having a lot of fun working on it. Lately, I've been really enjoying the fusion of all gamedev fields. For me, it is much more interesting to make a game demo rather than an ultra-high-level portfolio assets. The downside is that if someone is looking…
Are the parts your sculpting some kind of cloth wrapping? If so within zbrush instead of sculpting them as one object try splitting them into seperate subtools and then editing them separately, I used this technique on one of my models below.
Looks like it's coming along, but considering the nature of Juggernaut's character, I would expect him to be angrier and in some kind of dynamic pose. Seems like a 3D model of this character would be much cooler with his helmet on. The metal rings on top of his biceps look like they aren't actually on the arms but floating…
Hey there, I started making this model about 3 days ago and have been working on it on and off. im not using a concept, im really just going with the flow. I'm aiming to keep the polycount to an average of 3,000. Here's some pics of my current progress on the model, any C & C would be a great help as i still have a lot to…
Hey guys!! I've just finished this game character for a client. He gave me permission to post because it's for a kickstarter project so... I hope you like it! Comments and critiques are welcome. My portfolio if you want to check it out: http://www.diegomartinezcgartist.com/