Agree, the large tube is pulling my attention from the other surfaces. It would help to spend a bit more time on the bend at the right end of the large tube. Right now it doesn't read like a tube bent at a right angle. The rest of the wall looks really good, though I would expect some bloom on the bottom middle flat…
Two important considerations to think about with an asset like this: 1. It's best to align UVs vertically or horizontally, instead of diagonally. This avoids jagged/blurry artifacts from antialiasing, and improves downsampling for LODs and MIPs. 2. For hardsurface assets, you'll get better results by not using baked normal…
Last Update : Hello Guys Remember this ? I'm redoing an old scene I had, with the same graphic style a bit more details but still closer to a painting than something with a lot of detail. For now I need to rework 3 textures on the 4 I have for this small environment. Then a lot of polish, some level and brightness tweqk on…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
Another endorsement for the writing things down. I create lists of things that have to be done in the day, that would be nice if they get done but the world won't end if they don't, then cross one by one. I do the same with projects: It's just series of small tasks I work through. My writing setup it far from fancy, a pen…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Personally, I think in terms of demo reel/portfolio stuff, showing a wireframe becomes pretty irrelevant once you have a few quality shipped titles on your resume. its always nice to see breakdowns and good for people trying to learn but I have never had anyone in an interview call me out and ask to see wireframes or…
I started watching them the other day when they where first posted. I checked out and ended up moving my attention to other things about 2min into Mario Galaxy and ended up closing the window by accident about 4min in. I don't watch a lot of game reviews, so I'm not sure if there is a format you're following or a strategy…
This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…