Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
you can edit containers save them out and unload them in 2010 too, they dont work with xrefs though, having alot of containers in your scene does slow it down but you can just save the ones you dont need and delete the container to re-load it later i would further organise your scene by useing container for chunks of area,…
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
Lots of examples and some good advice in this thread. There's a few different topology layouts that can work well for this kind of shape and a lot of different ways to approach the modeling part of the process. If the project requires subdivision modeling and the goal is to have sharp corners, while also using the minimum…
Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
Honestly, it's a decent portfolio and you have experience so I think at that point it will all be nitpicking ! I'll still give you some feedback from my own experience hiring and interviewing people. What works : The knight piece has some very good clothing/armor work. Ease of access. Everything is there and the "resume"…
27. Posing: Different Approaches There are a few different approaches you should consider for posing your model. I will briefly discuss a few of these so you can decide which method best suits your needs. A popular method is to take your low-poly model straight into ZBrush and pose it using the transpose tools and masking.…
Link: https://www.artstation.com/contests/nvidia-metropia-2042/challenges/61/submissions/42800 (Will be posting on both forums at the same time most likely) Description: Trashboi collects trash off the road and from small bins. Trashboi puts the trash into his recycling container, the trash is then proccessed by shredding,…
This has driven me bonkers a few times Going back down the stack and moving them was a mistake, like MoP pointed out they'll just slide into morph position. It would have been fine to apply edit poly on top of the stack and move them there. It would play on top of the morph and they wouldn't slide around. 1) Fix morph: As…
Hard Surface 3D Artist The Pulse (http://experiencethepulse.com/) is currently in the pre-production phase of an exciting new VR Experience. We are looking for a Hard Surface modeler who understands real time constraints and can work in our beautiful offices in Sydney, Australia. Working together with the Art leads, VFX…