In great condition. Ships from Japan. I do not have the original packaging, but I will do a great job to make sure it is delivered safe and sound. Shipping will be via EMS only. Can be tracked via local postal website website. **SOLD**
Hi guys, Is it possible to create a deferred material to create a POM decals sheet to get the same result as this on UE5. It allows you to add surface detail and interesting breakup without standing out from the rest of the asset, really useful for things like panel lines and indents. Like the screenshot. Thanks!
Hello guys, Lately been working on Environment Project to pump up my skills with game engines and material creation using Substance software package. Used World Machine to create landscape. 3DS Max for all the meshes. Zbrush for a little help with rocks and stones, and some textures. Here are the renders and a video. Link…
Name: Asorson Studios Erik's Qualifications: 12 years 3d artist, 8 years game industry, 4.5 years freelance/studio manager Team Qualifications: On average 10yrs video game development experience each Website: www.asorsonstudios.com Email: info@asorsonstudios.com
Hi , we are the FrostyFroggs, a belgian indie game team. Here is our new map ( WIP ) on video that we want to share with the community to get critics and stuff :) https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs Our facebook page if you want to follow our Team :) : https://www.facebook.com/frostyfroggs/…
I have recently started using Marmoset to be able to create the "Viewer" files for my portfolio. I am coming across a problem when importing a model, I have it happen with a different one too. New random geometry appear when they shouldn't across specific places in my model. And this is how it should look Triangulation…
Hey! So i just started fooling around in FC4 and i could not help to notice the awesome vegetation they have going on. I am especially talking about the pine trees which are rich and thick instead of flat and booring as you see in most games. It looks like they made a flat plane, but added needles vertically as well which…
Hi guys i've started to polypaint a sculpt of mine and I did it in layers. Currently it looks like this: After turning off the current recording layer like this: So it looks like everything is shifted aroud. There is no texture involved, just polypaint. When I hit "bake all" it looks even worse: I can't figure out what the…
Hey guys I noticed this random shiny patch on my mesh even though there is only one material and the surface is flat. Is this due to incorrect smoothing groups? I tried re-exporting the mesh again with reset smoothing groups but the problem seems to persist. Thanks for any help you can offer
Mansion model I made basically completed. And it can operate normally ue4 up. Currently producing light UV. Preparing for the baking. Here is a static frame before vray renderer rendering:https://www.artstation.com/artwork/Qa5eE I have the confidence to do this demo. Some of the original third-person test: