I turned that on then rebake and it works like a charm. Thanks! but then again I found out that I could just one-smoothing-group whole things without worrying to separate the UV that depends on its smoothing-group but it create a lot of crazy gradient on its normal map which actually kind of good and bad. I do have 2…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
This is an art dump for the concept trailer my studio created for our first game, MechKnight Chronicles. [size=+2]Trailer[/size] [ame=" https://www.youtube.com/watch?v=Z02jWKt4tPQ"]MechKnight Chronicles Concept Trailer. Dinosaur Games - YouTube[/ame] All 3D models were created by me in Max 2010 and then exported to Maya…
Was there ever a fix for this where the attribute editor stops responding?. You can still use the xgen tools and render, but attributes won't load automatically and the outliner is empty. I was hoping in maya 2026 they would have fixed it and no I am not going to delete my preferences , because that does not solve the…
Greetings, In order to maintain or aim for,a high standard in UDK, we need a new Anatomie for the Models and a Better Resolution for the textures. it will also boost your project.either it´s for your game or just for a demo reel.…