1. Fantasy (with a couple exceptions) 2. SciFi (again, with a couple exceptions) 3. Epics 4. Anime (mainly because they almost always involve 1-3, but also because the animation usually sucks) 5. Sappy romance novels/films
I just finished working on Asset from Unreal That i wanted to use two base color textures ( one as Base and one as details), i found some half solutions so i improvised. Here is my way: This is aim I used Substance painter but photoshop or any other software that can fill background with white will do You add Pattern or…
Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…
Project: Just a random hobbyist’s game Required: - Character and Medieval Environment Pixel Artist - Minor
animation on characters Compensation: Negotiable, lump
sum or hourly. If hourly, please respond with a quote of your rate
and predicted of hours needed. Of course the game is ever growing so
if it works out, I’ll…
Hey there Community, my name is George and I am the Lead Designer of our Project (there is no title yet). The game is going to be a Third Person Shooter with Role-playing Elements and other interesting mechanics/gameplay features that I cannot mention yet. About the art-style/graphics level, we are aiming for realism...…
why not use 1 trigger to cycle the fan speeds? would that work for the game play? every time its used you add 1 to a variable, and if variable is greater than 3 minus 3 or any number of other ways to cycle the trigger.
I totally went the other way to the rest of the poeple and went for 1-3 or 4. IMO their outfits make 'sense' to me. A military guy is usually well tidy and functional. I like the gear and body armour of 1 and 8 but think the hair on 1 makes more sense to me.
This was probably too specific of an idea but in case someone finds themselves in this situation or finds this thread from a search I thought I'd post how I fixed the issue. What I ended up doing was generating an additional UV set at runtime, I'd look at the meshes and generate a list of polygons that were over the…
+1 these sub based systems never seem to make sense. Let's see what works out best for me: Situation a: I need <450 textures. I take out a basic membership, cancel it so i pay for 1 month, and download 15 textures a day until it ends. Situation b: I need >450 textures. I take out a pro membership, cancel it so i pay for 1…