Hi felipefrango, What you are describing is currently not possible but could surely be implemented. In fact, I will make it an official 0.6 target. I was thinking about it before, when I was adding the alpha channel support. I am always open for suggestions
looking for someone who can do models like this: https://ksr-ugc.imgix.net/assets/004/220/673/9ff93bf5a5676805be889d4401bd28a2_original.png?v=1438079526&w=680&fit=max&auto=format&lossless=true&s=966773f139d7e2b2044937092b2982e7 Skype = starcat42 Must have a mic Must have skype Must speak english
Hey guys I don't remember ever having this problem in the past. Whenever I try clicking the "Normal Mapping" checkbox under the "Render" tab in model viewer it automatically turns itself off right away. I'm using the Source Engine 2006 version. Does anyone know a fix for this?
newegg has in stock http://www.newegg.com/Product/Product.aspx?Item=N82E16823100066&cm_re=cintiq-_-23-100-066-_-Product or call Www.coolgraphicsstuff.com and you can get on there waiting list the guy told me that he should have some in a week free shipping and no tax.
Hello PMILLER 001. The idea is that he died a few hours, not been many days. It just needs to be old, I think we can disregard the dead. Has not worked in the hands, legs or back. Lack detail ears. I'm looking for references. Thanks for the feedback.
I made a new video testing normal map projections. I use NDo 0.6 to create the normal map and then I project it on to my model. [ame=" https://www.youtube.com/watch?v=qqEXFGM7PAQ"]Projection Painter - Normal Map Projection with NDo - YouTube[/ame]
it took 1couple of weeks I in total i think. It seems deserted from the top view, but i'am not sure if ill use that image at all. i was thinking of putting some fishing boats but i had to pass on another thing.. the polycount is around 400 000
Hey, Here are a couple of the other props i threw in to the modular scene. Dumpster - 1024 maps Norm, Diff, Spec, 406 poly And a garbage can 1024 Maps Norm,Diff,Spec 212 poly Again C&C are more than welcome.
I'd say Goldeneye 007 and Super Mario 64 would fall under timeless too for your reason above. They were the first of their kind. Though Mario 64's controls were alright, Goldeneye's controls just don't hold up anymore.
I worked there for 2 years before I decided to get out of the industry. Sad to see a former company not do well, but I have to say the level of talent that is working there now seems a lot higher than when I was working there back in 2006.