Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Pretty cool stuff! Tried it on my iPod and it is quite interesting. How'd you guys code the controls so that you could grab each of those stuffed animals? Been struggling with that portion of my UDK Mobile coding as of late. Good job!
http://www.scott-talbot.com/ I just redid mine for college applications. Nothing special. I just kept it simple. I coded html and css but the gallery script I downloaded online for free. If you go to www.w3schools.com they are a good resource for coding.
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
You may have heard some rumblings a few months back, and the rumors are true: I joined a team of monkeys (8Monkey Labs), and that the game we're working on (Darkest of Days) was officially announced and featured in PC Gamer. Despite having a small team, we have two polycounters on-site (EQ and myself), as well as several…
I just applied to the 3d Animator job (thanks for showing it to me!), and I'm in Canada. When I uploaded my resume in the first step, it took all my info from it for the second section where it asks you your postal code and city. Putting a postal code should make you a Canadian
Pretty sure if you looked at the bottom of the page it lists a set of coding formats. If you really didn't want to use that there are plenty of websites that will do all the work for you like Photobucket all you need to do is upload the space is free. It generates all the code for you, pretty mindless to just copy paste.
Yeah as others have said, performance isn't anywhere close to Zbrush when it comes to sculpting. I'm guessing whatever the linked sculpt layers addon is doing to store its data can and will break easily and make you lose work with any major updates to the sculpt mode? Meaning you'll most likely end up with older work stuck…
So, here's a question, are your square uv's before displacement inbetween 0-1? I usually use the regular zbrush plane for this. Are you using the wrap mode to sculpt? If you are go to transform and select only Z axis to sculpt, some of the brushes wont work that way. I usually do whatever sculpt I want, get the…