I would like to extrude inwards to create a inset on a model. However when I do so the extrude does not carry the border edge of the face that is being extruded inwards. Is there a technique to fix this, or a another tool in Maya to prevent or fix this from happening. Also is it a bad habit to extrude inwards? (Figured it…
Hello everyone. I have troubles figuring out how to do this thing. So it has one hole on top, two vertical ones on the sides, three horizontal ones in front and two rectangular insets on sides. Also beveled corner. And it's all curved. Fun stuff. At first i've tried to do holes without smoothing blockout at all. But i got…
@LukitscherieThank you! I know what you mean about the walls being barren, I've felt that way too. I think it's partially because the room is just a rectangle and doesn't really have any inset walls, so I'm going back now and making an inset area with tall doors where the big marble panel is on the left side of the main…
The design overall is a bit uninteresting. Do you have any reference for this? As for the materials, they currently read more like wood than concrete or metal. This is primarily due to your spec. As for the actual model, The arrows you've modeled out and sunken beneath the corner trim pieces could all go. Keep the edge…
not a whilel ot to crit just yet...missing a few part lines on the countertops...notches at the bottom of most of the shapes as well. The supports holding up the light aren't right - you've got blocks where the concept has cables going into an inset/under-the-cover hook. I think that the hose you've modeled is a wee bit…
You mentioned earlier about having trouble normal mapping insets onto low poly. As a general rule just don't model them at 90° angles to the surface, which is a natural and common mistake to make on those kinds of things. They should be modeled more like _/¯\_ or ¯\_/¯ not like _|¯|_ or ¯|_|¯ on your high poly so that they…
The triangular cutouts in the butt plate are too stark. This is the closest example I could find to yours: Take careful note of the edges of the insets; this can probably be handled in the normal map. Also not that the rubber has a distinctly grayish cast. I haven't seen many examples with a brass support for the…
Not terribly fast, I find inset + merge vertices + extrude to be an ok compromise: it follows the outer bevel profile exactly, but might not be what you want if you like to use less segments on short curve. https://images2.imgbox.com/b6/55/UfROeRPu_o.png https://images2.imgbox.com/ef/65/qYtjKZSd_o.png Need a bit of…
The high poly looks pretty good right now man. As far as design stuff, the only thing that really jumps out at me is I would add a little more detail into the grip, maybe insetting the ridged part slightly, or bring it out. Just something so you could see it a little more clearly in the 'in game' view. Nice work though,…
Some color: Bit grainy and dark render. Looking for good settings that would also render in resonable time. Worked also with shape and topology of hull: I'm pleased with stern but have to work with that highlighted area and "inset railing" in bow. Then I probably will sculpt dents and welds etc to Hull. Waiting for that, I…