I've exhausted the web attempting to find a script that mirrors my set driven keys for facial animation (joints). I've been doing this manually for years, but theres gotta be something out there that works! HELP! Here is a video of a script, but I think its proprietary because they have not released it anywhere on the net…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…
[update] the "Warning: History will be on for the command since a selected item has history." has been fixed. been playing around with some basic Mel-scripting and came up with a script that does Edge bridging properly without open edges. and I would like to share it with Maya Users. Should work with any number of edges…
Hi there, I basically have a character controller with a custom motor script. I'm new to Unity and am finding it very splintered compared to other engines but am required to use it for a university assignment. For my assignment I intend to create a 2.5D side-scroller as it will be achievable in the time span given by the…
Mark Dygert: Both posts you did cover my main thoughts on some of the stuff I agree :) Also trailer are meant to do one thing... Entice! Everything in the video was curated and placed to get the best possible enticement from people. I am sure some stuff or all of it was hand placed events in timed sequence to get the best…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…
Two ways you can handle this. 1) Move one set of the overlapping UV's off to the side when you render out the normal maps. Outside of the renderable area. Ben Mathis has a nice little tutorial that covers using chuggnuts UV tools to quickly offset and move back one set of UV's.…
meshiah, sort-circle_tool and ZhCG_PolyTools (what i use) both can do what you want. Just tried it, deleted one quad polygon and offset verts so that it's not exactly perfect rectangle. sort-circle_tool and ZhCG_PolyTools made that polygon back to perfect rectangle again. What would i like one of these tools to do is if…
I forgot to mention I wrote a simple toggle script that replaces the bottom bars with the ribbon. macroScript RibbonTogglecategory:" VigTools"toolTip:"Toggle Bottom Bars and Ribbon"icon:#("ribbon",1) (-- Toggles on and off the bottom toolbar fn togglebotoff = ( trackbar.visible = false timeSlider.setVisible (false)…
For the first one, instead of going to File->export, export using the command line in Maya. Then you can add the flag "-up z" which will export your model as if you were using Z as the up axis. To get what you need to put into the command line, open the script editor and go to 'History' and turn on 'Echo all commands'.…