Another texture pass on the ship: Going to overhaul the door opening mechanisms on the side. Swapping hydraulics for some kind of wicked looking rotar system.
dustinbrown: thanks man, agree on the skin....it has a long way to go yet :) robat: thank you :) sorry, casual reader...no new pictures till after GP qualifying.
Where? Cant find it on youtube, or torrent sites! Robat, Joshua, that is a FAKE trailer guys... who would put Robin Williams in a Nolan Batman film, seriously ;)
Hey man, I like what you've got, so don't let the critique I'm about to give to you get in the road of that. You've got a good energy in your piece thus far, so throughout all your changes, try and keep that. So I'm gonna split the critique into two parts - body motion and lip sync. Body motion: - On the third (I think…
Thanks for the kind words guys, I appreciate them :D Some brief background info on the designs; (From top to bottom in the original post): Ilya Mk I is a reconnaissance lander equipped with radar arrays as well as radar jamming equipment. It is an automated lander with no crew. The flat, cylindrical landing feet were…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
I guess it depends on what kind of position you'd like to be working on. If you want to work on video game art (real time) then you would benefit a lot from having your work in a real-time game engine since it would show potential employers that you know how to work with the tools needed to make a game. If you wanted to…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…