My name is Tobi VDB, I'm a recently-graduated 3D games artist looking for work at the moment, preferably remote freelance work. I specialise in stylised 3D characters, but have experience with hard-surface modeling and Zbrush sculpting. I am a capable modeller, rigger and animator, and even have some background in…
I have done some research on poly count but they mostly come down to characters and vehicles. I want to know how many polygons does a game like the latest call of duty have for something like a bin or standard prop in map. I have made a fence in Maya which I will use to make a more connected fence but it looks like a…
I'm looking to model some penguins and chickens with guns in my spare time so wondered whether there was any artists who'd like to draw me some. I'll not be paying for any of these drawings, just wanted something fun to do so feel free to post me some pictures up. Think team fortress but with chickens or penguins instead…
I'd like to keep all my character stuff in one place so I'll think I'll just be updating this thread for any character work I do. Any and all feedback is highly appreciated and very loved. ♥ My latest character: It's a anthropomorphic stylised wolf dog in the Victorian ages. I'd like it to be more cutesy than realistic but…
Hey mate just jumping in here from 10k hours on facebook. Love the detailing in the last pic! Love the face you've got going for him. What sort of feeling or style are you going to go for with him? His clothes seem realistic but currently his face is pretty stylised with proportions. Either way super impressed man, can't…
Experimented with creating a sling. It's a bit gravity defying because fiddling with zbrushs curve mode trying to get things perfect would probably kill me, and it's just a presentation/test thing anyway. The sling uses a 512x256 texture map with albedo / roughness (probably unnecessary) / normal Also changed the metal to…
reference is your friend. If you Don't use it, your anatomy degenerates into rudimentary abstractions...the less you study anatomy..the more rudimentary and abstract it becomes. Spiderman can be a great anatomy study since he is more or less a man in a skin tight unitard. Try finding a modelsheet here is one of aquaman and…
@Ged - I was going for slightly stylised slabs (should have mentioned that at the top), but it definitely needs more height and some more angles to them. @jestersheepy - I think I will go back in to the sculpts and polish out some of the blobby surfacing. I wanted quite rustic-feeling stone tiles, but if they are still…
Hi Daimyo, got a few questions/pointers for you :) first, is her head supposed to be realistic or stylised? this is kind of important to know in how we have to judge her proportions. Now about those proportions, you might want to take a look at how the female face is constructed. There are some easy rules that should help…
Cheers Cexar, good point. I've gone back a step following some comments on 11SC. I've implemented a basketball now so it's clear what type of ball weight I'm aiming for. I've also taken out S and S for now while I a) I figure out how to add it to my own geometry (was using a rig before) and b) get this looking good without…