[ QUOTE ] more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen. [/ QUOTE ] Next-gen is already current-gen.
Hi guys, This is a personal project I recently finished last week. Took a while but finally done. My aim was to get a high fidelity model in Unreal, taking inspiration from the Joanna Dark character design in Perfect Dark Zero and essentially re-imagining her. Quite a few bits I'm not entirley happy with but looking to…
I thought I would make a post of the work in progress of my next main character model piece I've been working on. I would really appreciate any feedback and criticism on any aspect of the model, weather it be technical or aesthetic. My idea is to have him holding his two main weapons and be in a pose with some cobblestone…
I was under the impression that next-gen just meant using normal maps and stuff. Who defines next-gen anyhow? PC could run "next-gen" things before any of the consoles you're calling "next-gen" were out, Slum...
Hello! I am working on making a head bust for my 2 year old son. This is my first time trying to create a finalized sculpt from ZBrush, texturing a human in Painter, using XGen for a groom, etc. here is a screenshot of my current render: This being my first time making a human, there’s already a lot that I would change…
So, back to the character. I tried not to make the skin too realistic so I decided to paint without too many details on it. And this is the texture of our main character Crag. All the texture set were painted in substance painter and the hair are generated in xgen. oh! dame, now I see some problems with his teeth. um...…
Hey guys, here's an update. So far I just have the head. I've pretty much reached the point with the likeness that I'm currently capable of without 3rd parties telling me what's wrong I think. I know it needs more asymmetry right now right off the bat. I also don't know any methods for making hair look really "wet" and…
What apps are you using? What is the goal of your final output? A mobile game? A rendered short film? No limits, just for giggles? zBrush: Seems the most logical as a place to start but depending on the end output, you might need to retoplogize the model and do some baking in another app. Maya: GMH2 is a great tool to use,…
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…