This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I would then suggest clarifying the provenance for all the images on your site. The majority of your illustrations look 100% AI generated, and a footer disclaimer really isn't enough clarity. "Eat your own dogfood" as they say.
I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…
sup, (probably late but better than never i suppose)so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction.an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…