you can definitely blueprint it - you'll lose a lot of the benefits of the foliage system in terms of optimisation but if you made sure to use instanced static meshes it wouldn't be too shitty I'd probably use Niagra tbh - its got some really neat optimisations when you're spawning a shit load of stuff and it seems more…
Hi! My name is Circenn and I'm a junior sculptor from Barcelona :D I've been doing this project for a while (I'm very sloow and I work so less time for 3D u_u). All started at the end of the 1rst Zbrush course I made months ago at Joso School (barcelona, spain). So I decided to put everything I learned there in this…
I'm not sure how relevant this shitpost will be, but I just have to speak up. I've been doing 3d for three years now.(im 23yo) Thought it was my dream and the whole activity suits me pretty darn well, couse i love games and weapons and i love the whole process of making 3d. I have a pretty decent weapons portfolio that…
This is looking fantastic mate! The lighting is starting to look really great now Though I do think it looks a little bit too perfect. Maybe adding some stains may help bring a little bit more personality to the place (not ridiculous stains, just a little bit of dirt and dust here and there).
Thanks Square_Triangle for liking my work. :smile: :smile: And the blood stain you are talking about is actually i added this in Photoshop, Not work on that layer to show out as blood, that's why it's look more cg. Thinking about to remove that stain layer. Thanks once again for looking at my work and give suggestion. :)
Ok, that makes sense, lol. Is it the same case for arms and legs? Like what if he got his arms cut off at a joint? Lol...I'm done, sick game though! I kinda wish Spawn was part of marvel just so they could make a movie that was good! I <3 Spawn.
Thanks for the suggestion, but I don't think it'll do the trick. Actually I don't think there's anything like what I need. Basically we're trying to make shield GFXs for our spaceships and we'd like to use the very ship mesh to spawn the particles, but if I could renumber the verts I could make particles spawn from the…
I am spawning meshes from a sphere, and to get the meshes face away from the initial location, I've set screen alignment mode to PSA_velocity (velocity is based on the position on the sphere where the particle spawned). This works just fine, but I cannot rotate the meshes unless I change the screen alignment mode to…
Does anyone know how particles can be confined within a box/volume. Like the postprocess volume and lightmass volumes. These volume boxes can be modified to say fit a specific area and the volume tells UE4 to spawn particles within this volume and they don't move outside the box and move and circulate within this cube? I…
Vary scaling and rotation a bit more. Maybe have some blueprints setup to spawn/not spawn certain branches? Very uniform for the trees. Can also break up the leaf(needle?) planes with a handful more polys, they look rather flat and lifeless from this distance. Not too mention the needles look very thick.