I’m Giuseppe, nice to meet you :) Spaghetti-eater searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I’m a 6 years experienced 3D artist specialized in environment game art, 2 games shipped from the start to the end and some…
I hope that my putting "(WIP)" in the title doesn't denote the intention to update this thread with my progress. I'll save that for when I'm good enough to have an audience. Not to sound self-deprecating -- I get plenty of validation elsewhere (hint: I have big feet). But I would very much appreciate feedback on what I…
Do we actually know for sure now what the deal is on the differences between xbox one and ps4? There was talkings of a 720p/30 and 1080p/60 on the two, but now that seems to have changed... or maybe not, I don't know. But right now I only have an xbox one out of the two (clearly I wont be getting the last gen version) and…
To all of those, the anser is..."It depends" The cities we build for GTA on the PS2/Xbox/PC are different from the ones built for the PSP. The cities in Project Gotham Racing are different again, as are the ones in Battlefield 2. so: 1. It depends on the game and the platform 2. It depends on the game and the platform 3.…
I hate to say it but I never actualy got into the original playstation I was one of those dolts who thought it would never make it far and it would disapere like so many systems befor it (boy was I wrong) So only when the PS2 came out did I actualy ever play any of the PS1 games Tho I am more of a PC player myself
While I'm buttoning up my last project, I started the model for my next one. An American Civil War Union soldier. I've just got the model blocked out, obviously I'm not trying to reproduce the face from the reference, only the clothing etc. The target is 2000 polys (PS2 / PSP ish detail level) I haven't done any…
Character Rigger High profile video games studio based in Los Angeles, CA is in need of an experienced Character Rigger. Must have experience with Maya and Mel. Knowledge of 3DS Max would be great. Must have at least 2-3yrs experience working on the PSP, PS3 and or the Xbox 360. If youre interested in hearing more about…
The game is kinda age of empires,but with less civilisations of course We are 4 guys working on it right now but some of us are busy working on other projects too.What we need is some1 to model and if possible,animate the unit.Polycounts range from 150-300 per unit and a 64x64 texture. We have the engine running and alot…
It's all about the games though. PS3 and 360 will have great games, no doubt about it. My Gamecube is still sitting there with 3 games next to it, while my PS2 and Xbox are living it up with 20+ games each. Talk innovation all you like, but the majority of Nintendo's games simply aren't fun to me. So unless they have a…
I'd imagine that techniques that apply to "Current Gen" still apply to "Next Gen", it's not likely to be as large of a change in work flow as it was from Xbox/PS2 to 360/PS3. Main things I can see with "Next Gen" would be more dynamic lighting (See Unreal Engine 4). Polycounts on models are likely to go up, tessellation is…