Not sure if I'm a fan of the blue on the helmet. Weren't they usually green? I aplogise, not entirely up to par with Band of Brothers, though I did watch the first episode a few weeks back. Have you thought of adding some scratches/detail to the helmet, then polypainting over them while using a cavity mask? I do this…
It's not really hard at all to get a sharp crease in your hipoly. Two loops close together will get a sharper edge, so, use your cut/connect tool. Take a look at some other artist's wireframes. Maybe EQ's down here, it's a pretty excellent example of hardsurface modeling:…
First step is to share images of what you've done so far. We have lots of things to look at here http://wiki.polycount.com/wiki/TexturingTutorials Also check out Texture Baking. http://wiki.polycount.com/wiki/Texture_Baking Have you made any models to import into a game engine? Or have you made only high-poly hardsurface…
Looking for freelance work, Skilled in hardsurface modeling and texturing. Mostly do weapons and vehicles, but can also work on environmental props and vegetation. Professional work from my last 2 freelance gigs is still under NDA so not in my portfolio, but i have permission to send pictures on request. Heres a link to my…
I am building a scene in Unreal to learn a PBR workflow - having recently delved into Substance Designer and wanting to learn Substance Painter too - and practicing hardsurface assets. the scene will be based on a lovely concept by Gabriel Yeganyan with some modifications - going to add extra bits as I go. I am also going…
Finally I can start this Project :) !! I'm trying to use Ndo2 as much as possible on this one, and since the BIG update is creeping closer it will be even more fun. :thumbup: The concept will be a guide. But since there isn't all to much hardsurface detail I will use other reference as well, to achieve what I want. The…
So I decided to go ahead and join in on the eat3d hardsurface modeling challange... and why not! between this and Witcher 2 I have my hands full during the weekend. Anyhow here is an update, crits are more than welcome. Also, some of this is place holder crap, and all the nuts, bolts, and zbush work are coming up. But the…
Merged your two topics, this is really all about the same thing. About the DM you mentioned in the title, it's better for the community if you add a reply explaining the solution. This helps others that have the same problem, and find your thread. I would suggest not trying to throw a gazillion triangles at it and…
If you wanna model hardsurface, you might consider using a low gloss level so you can better judges the curvature, right now its impossible to spot any pinching or problems. Your edges are also far too tight to show up in a normal map if you decide to got that route. That said, great modeling.
Hmmm, this yeah I went from this jackal girl to this wizard dude. I am still trying to improve my anatomy skills alongside with material definition I suppose. But mostly I think I'm trying to work smarter and more efficient... Whatever that means exactly... I'd like to try some environment and some hardsurface stuff…