So I decided to go ahead and join in on the eat3d hardsurface modeling challange... and why not! between this and Witcher 2 I have my hands full during the weekend. Anyhow here is an update, crits are more than welcome. Also, some of this is place holder crap, and all the nuts, bolts, and zbush work are coming up. But the proportions should be there by now, so if you can crit on that, and any missing/cool stuff to model, I am all ears.
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Things such as the front machine gun port, the driver's view port armor shield, size of the diamond plating on the mudguards, the front drive sprocket all appear to be wrong.
Without seeing renders from different angles as well as orthographic views of the model it's hard to judge exactly how accurate it is. Having an unhealthy obsession with details is crucial in the successful modeling of such things.