I prefer the way outlined by Jeramy Cooke, though I usually like to model out my branches and leaves rather than use PaintFX that way you can bake a normal and AO map as well. Here is an attempt to recreate the tutorial by Jeramy Cooke, I hope he doesn't mind. I don't take any credit for this info. By Jeramy Cooke: I…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…
I am using Unity. I am following a Unity tutorial. I can't get the Character animation to play in the game view. The sprite renderer and the Animator were added to the Inspector. I can even see it play in the scene view. This means the animation itself is working. Why isn't the animation playing in the scene view when I…
Hello, I'm new to Unity and trying to understand how this HDRP effects my scene. I have currently setup HDRP render pipeline in Unity and I'm wondering if this also effects my textures? Do you need to have like Albedo/Normal/MaskMap to see any visual improvements? Of course good textures and the use Albedo/normal/maskmap…
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I got and assignment: In on of my "side projects" im part of a team developing a Unity game (preproduction stage), and i should find out what is the best solution for character hair compatible with UNITY engine, for realtime aplication (game). We need something that is not really much HW intensive (runs on medium to low PC…
Hi our group is now looking for a long term 3D Animator for our company project. Requirements - Must be proficient with 3D Unity - Familiar with anime style animation - Experience with mo-cap / Dynamic bones / OVR Lipsync Details We will be providing the unity model file (already complete with dynamic bones and ovr…
First and foremost: this job is based in downtown Los Angeles. You must be able to commute to downtown Los Angeles every weekday for 6 weeks for this engagement. Please do not respond with offers of remote work. Visionary VR, Inc. is seeking a Unity Rapid Prototyper (Design-oriented) to work on our mixed reality capture…
Hello There everyone, I´m Leandro Orthovasky, and I´m looking for freelance jobs, I have been working as a 3D artist and Tech Art( Character/Props) since 2015, almost 4 years now. I´m from São Paulo - Brazil, and since I am taking a posgrad I´m not willing to travel/move to other places. My skills: - PBR workflow (Painter…
Hi All, We are an (at the moment) small group, using Unity and RedDwarf Server (formerly Project Darkstar) to start to shape an MMO based on Mayan/Aztec culture and the suggestion of their gods being not of this world. We are currently at the stage of testing the engine we are creating, and need some player character and…