Thank you so much for making this! Beats the crap out of Melody. On the art end is Daz's method the best thing we can be doing to get the least possible number of ray errors?
I really love the concept. Not sure how you are going to make this Beast look warm and moving to make her seem to be in love. Can't wait to see it finished. There is just one thing bothering me albeit a great sculpt it seems more male than female. The muscles of the arms and a bit of the chest too even with the 4 breasts.…
I have to agree with what Temppe has said in terms of presentation. I would definitely recommend taking some more time of final renders. As said already, viewport renders are fine at the end of a portfolio presentation to show a little peek behind the scenes. I don't think your character work is bad, but it's hard to tell…
Yeah, I thought Max 2010+ had both Symmetry and Select Quads/NGons/Tri's in the Graphite Ribbon tools? Or did I misunderstand something on what these tools can do vs. the graphite ones? TS Normal Maps are a totally different beast, I don't think you can bake them correctly through texture transfer (in Max at least), but…
A new Lifetime series Witches of East End branded the entire Columbus Circle station in New York City equipped with a 3x3 array of flatscreen's showcasing a giant motion driven eyeball to promote the new series. Once you stopped, the eyeball gazes on you and the pupil explodes into an epic fly-through "dream sequence",…
As in the title, what is the best tutorial for you guys? I already have some knowledge about materials and other technical things like proper pbr values, etc. but sometimes I struggle a lot about copying the exact look of real surfaces. I know the best way is the practice and a lot of observing real stuff, but maybe there…
The Cyclops of the Royal Guard was chosen to protect the Princess from all manner of dire threats. The queen would not allow anyone or anything, less than the most formidable warriors, protect her daughter. So it was to be, that the King sent his best men to convince the beast that his life was better off serving the needs…
[ QUOTE ] The games developer said the current model of releasing episodic content in the form of fully-fledged sequels was the least risky model for the industry. [/ QUOTE ] I don't get it. How is spending 2-4 years developing a game less risky than only spending 6 months. At least with episodic content they don't have to…
hi folks. I am currently making a post apocalyptic environment with lots of vegetation and all that crap so i was just wondering what would be the best approach to make ivy. First I tried to model some leaf shapes in Maya than duplicate them and arrange them into shapes but I always ended up with really ugly and…