Hello! I have recently read an amazing PBR guide, available at the Substance Academy. However, I got a couple of questions, and I was hoping that someone here could answer them. Link to the PBR Guide: https://www.allegorithmic.com/pbr-guide 1) If I got things right, I did understand that no dark values for the…
This might be a lot easier to understand if you could see the video tutorial I'm following, but it's a paid one so bare with my description alongside my texture screens. I used Nanomesh to lay out my leaves, sticks, and rocks. Then I went in manually to adjust any inter-lapping. So, onto the tiling portion. In said video…
Polycount and Reallusion announce the launch of the 2016 Character Design Contest. 3D artists are invited to enter from July 22nd to October 16th. The contest theme is open, so use your imagination. Submit a fully rigged, animatable 3D humanoid character to win. Total $4000 USD Cash for 1st, 2nd and 3rd place and many…
Ok so I decided to just leave it as is because I couldnt think of anything special and had a lot to do However, I just downloaded the trial of photoshop CC, and while photoshop is my life, I never saw a reason to upgrade (and CC is not cheap either) And while it seems that there are nearly no new things, there are 2 killer…
Hello everyone, Introducing my plugin for 3dsMax DynaMax V2: Dynamax allows Dynamesh like workflow in 3dsmax. This is the second release of Dynamax. DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any…
What are your thoughts on CNIL's formal notice to MS re: data protection? https://www.cnil.fr/en/windows-10-cnil-publicly-serves-formal-notice-microsoft-corporation-comply-french-data-protection As for the whole "don't like it, don't use it" idea, I'm not sure that's a productive way to discuss technology of this scale;…
First, for your spheres, increase the tiling, else it makes
them look stretched. Just go to the menu material > edit and up the tiling
by something like 3. I’d also suggest figuring out how to turn on height with tessellation
for your material renders. The first one I can’t tell what the texture is meant to be. The second…
There is a thought experiment done by a philosopher named John Searle to demonstrate the difference between a conscious being and a computer. He places a man in a room and has him follow a long list of instructions for converting the English language into Chinese. He can convert Chinese, but he doesn't truly understand…
save yourself a lot of trouble and do some tuts. you'll want to understand how to use the layer stack to your advantage here. That's the main way to separate different types of elements. Technically you can paint directly in a single layer like that, but -- well just do some tuts and you'll see why it's really wasting the…
I'm having issues with this too. Doing a number of tests results in the following: * Exporting the low poly for Texture Set 01 and Texture Set 02 into one project along with both their cages results in baking errors. Baking without the cage results in a good bake. * Exporting the low poly for Texture Set 01 into it's own…