The gesture and some of the proportions looks a bit off. Click on any of the guys on this site and you'll see from and side views you could use as reference:…
Hey buddy sorry to say I am not a programmer but I thought these links might help you out, just found them the other day and gave me the courage to consider doing an iOS game all by myself! Maybe it can help you the same [ame] http://www.youtube.com/watch?v=R5IxyZ_hj54[/ame] http://www.dougoberndorf.com/?page_id=143 These…
My entry for the contest is done. It's a realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.
The full scene is 68 163 poly and Cthulhu alone is 47 296 poly. Check out my post on the forum with lots of images and sketchfab viewer here :…
The concept is a bit narrower than your scene (~90%) and taller (2 more tiles, ~115%). The text is also off - "05" should be the height of "Observation", and "Observation" should be ~60% of its height. The font itself doesn't really match. Look at the 'O's in particular. The concept font is a fairly standard sci-fi font,…
260 is quite a bit more powerful, if you do go for a 260 - don't get the standard 260. Rather get the 260 core 216 - it's the same as the 260 except higher clocks, more cores - 216, as apposed to the 196 of the standard one. And 2ndly because it is actually cheaper than the standard 260. It follows the same path as the…
@indian_boy: No worries, it's not a question of acting up. USB works fine, just slowly. Cuts your disc speed in half. Here's a benchmark comparing a MyBook on Firewire800 (left) and USB2 (right): http://www.tomshardware.com/charts/external-hard-drive-charts/compare,694.html?prod[1953]=on&prod[1952]=on If you work on an…
Hey PC, This is my new project. Its a 4-4-0 train from 1893, engine 999 the Empire State Express. Fastest steam train of its time. Ive blocked out the big details and some some medium details. Will save the small details for later. Any idea what polycount I should shoot for for something like this? Here is my blockout:…
Hey guys, need some help. was working on my 3ds max, when it suddenly crashed. Upon starting it up again. it fucked up all my custom UI. So re-doing everything and opening up my scene, i noticed an error causing my correct scaled meshes, to be incorrect. For ex. everything was fitting to the grid and my char in env. was…
@NB, i created a separate mesh with the aegis and the body, But the paint job will look much better after I go to the texturing stage. The colors currently are basic and for reference. There needs to be further refinement (adding custom shadows etc). So I always do that after the base polypaint. Low poly with wires, 1493…
the reference I've used are more mythological creatures like..... http://images.wikia.com/castleage/images/e/e7/Serpent_Ancient.jpg http://images.wikia.com/wowwiki/images/1/1a/Sea_Snake.png http://images.wikia.com/finalfantasy/images/8/82/Ffviii-leviathan.jpg…