Nope, it doesn't. Just run the filter on a greyscale layer, set the layer mode to Overlay, and do Adjust -> Levels -> blue channel set max brightness to 127.
Yeah, looking through the older games, and remembering the specs, it probably is the 90's It was surely 256 colors and 3D-ish @Kwramm, nope none of these @James006 ? T.
In terms of stability both film and games are in a reeeeeaaaally scary place right now and competitiveness is through the roof and then some. If you're in a position of stability right now then it might be worth it to think about focusing on where you'd like to land a few years down the road and take this time to build a…
Nope. It's not what I'm trying to do. Using tilde in 2.5d mode will drop my subtool to the canvas in which I can no longer edit it. Thanks for replying though...
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…
I recognize the reference :) . nicely done. only thing to note is some of the outlines on the lighter sides are too heavy that flattens a bit. neat shadow on the nose now :D .
hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. Set in a prestigious Japanese…
I'm running into a problem when using the projection master tool in ZBrush that I don't recall occurring before. (Background: I'm trying to make a very rough model for personal 2D art reference that maps out where the edges of the plates of a metal arm are from the Winter Soldier movie.) I'd painted some details on part of…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…